Command & Conquer 4: Tiberian Twilight
Posted by admin | Posted in pc video games | Posted on 19-03-2010
5
- Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.
- Kane returns in the thrilling conclusion to one of gaming’s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
- An RPG-like experience point system based on the number and quality of units destroyed. This allows for leveling up to unlock new units, powers, and upgrades to make your army more powerful.
- The massive, mobile, all-in-one base, The Crawler, that lets you pack up and move your base with your army for a new layer of strategic depth never experienced in a C&C game.
- A class-based orientation within factions (offensive, defensive and support), each with its own specialized units and powers, allowing for more strategic and combative options that match your play style of choice.
Product Description
Command & Conquer 4 for PC… In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod’s prophetic leader, emerged from seclusion to deliver GDI the message that he had deve…
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It is always sad when a great historic game franchise comes to the end of its road. But it is depressingly saddening to watch it do so in this condition.
KANE IN DISNEYLAND?
The graphics are laughable. True, EA has been steering the C&C franchise towards the …cartoon direction ever since the RED ALERT 3 installment. But the RED ALERT series had always been more playful. Even so, what was barely palatable for a RED ALERT game is outright insulting for a TIBERIUM one.
If his tanks could still run-over infantry units, have no doubt, he would hunt down whoever did this to him.
Because, you cannot mock Kane and avoid having your lungs infused with Tiberium fumes!
MORE UNITS? PLEASE WAIT BEHIND THE YELLOW LINE. FOREVER.
One of the most annoying features of the new C&C4 is the units cap. You cannot produce more units above a (very low) number. Upgrading your tech-tree with such a unit cap in place means you have to kill and replace most of your units – and make painful decisions as some units are more equal than others. It feels like having to deal with a (small) Diablo-like inventory: whatever does not fit within the grid must be left behind to rot.
And to add insult to injury, extra units are bestowed with a dropper. A tiny one.
This cap reeks of one thing: an attempt to turn this series into a Massively Multiplayer Online Game (fewer units means less lag). And no one seems to care that this took away one of the most fun tactics in a C&C game: tank rushing.
SORRY, ALL OF OUR TIBERIUM-HARVESTERS HAVE BEEN RECALLED. WOULD YOU CARE FOR A SENSIBLE COMPACT?
A COMMAND & CONQUER game without harvesting? It could be an RTS game of any name (and there have been baseless RTS games before), why did it have to be a C&C game? Because, once again, EA proves to have no respect for this beautiful art-form. If it means exploiting a classic title in its swan song to sell a few more units, so be it.
Moreover, game publishers seem to have an ever declining expectation of their targeted customer IQ. Hence the ever simplified games released. So, yes, this feels like C&C-for-Dummies.
BATTLEFIELD CONTROLS OFFLINE? YOU’RE SCREWED COMMANDER!
Yes, this must be the most inconvenient DRM scheme ever.
If you hate STEAM for requiring endless updates, this is worse.
If you hate games that require online activation because they never actually become yours, yes, this is worse.
And if you hate games that come with Limited Activations and become worthless the moment you pop the box, well yes, this is worse.
This inconceivable scheme demands for the owner of this game to always be online to verify that the copy he payed for is legitimate. That’s right, not just activation, ALWAYS ONLINE. Yes, even for a single player game.
Will it deter piracy? No, pirates will be playing the game without all those DRM hassles. Legitimate gamers are left complaining – and, once more, EA will turn a deaf ear.
All in all, C&C4 will not appeal neither to old friends of the series nor younger gamers. And (for as long as it will keep working), it will have you jumping through hoops for the privilege of having …bought it. And I thought it was the other way around.
This Tiberium field is long depleted.
Move along Commanders.
Rating: 1 / 5
Requires a persistent internet connection at all times. I repeat, you must have a constant internet connection 100% of the time to play. If you get disconnected, the game stops working. You will be blocked from playing this game on a laptop whose wireless internet connectivity might fluctuate. You cannot play this game on a car trip, or at the airport, or on the plane, or anywhere else where there is no uninterrupted broadband internet connectivity 100% of the time.
The above restrictions apply to both single-player and multi-player modes. Additionally, the game is locked into a single account. This is customer abuse at its finest.
Here is what it says at the back of the box (in very, very small print):
“Persistent internet connection, EA account, registration with enclosed serial code, and acceptance of end user license agreement required to play.”
You have been warned!
Rating: 1 / 5
Well, I will start with the most relevant statement I can think of about this game, ” If it aint Broke, Don’t fix it!”
I was soooooo looking forward to the conclusion of this great game, So I hurried home to install it and jump back into the Tiberium Wars…BUT…… WHAT WERE THEY THINKING!!!!! EA messed up one of my favorite game formats and replaced it with some kind of monstrosity!!They put caps on units, no Tiberium harvesting and a confusing game console layout!Half the time I was trying to figure out what the Hell was going on and screaming at my computer screen!
If you were looking for a Great game……. KEEP LOOKING!!!! This was one of the biggest disappointments I have attempted to play in a long long time! EA should be ASHAMED of themselves!!
Rating: 1 / 5
I have been a die-hard fan of the C&C franchise since the first game came out so many years ago. This ‘final’ game has taken the old system of base construction and great story/characters that drew me and my friends in and cast it aside for this new squad based strategy garbage. It is not only very far from what C&C was, its also just generally a bad game. The only way to beat many missions is by using the co-op system because you are otherwise vastly outnumbered and out maneuvered by the computer. Gone are the days of base building and resource management, two parts of the C&C franchise that made it what it was. The acting in the story development is laughable (with the one exception of Kane who brings roughly the same great performances from past games).
Overall, I’m really hoping the ghosts of Westwood can show up one more time in the future and find a way to end this series with dignity. I know the gripes about DRM and the internet connectivity thing (which you can read below), but as a true-blue C&C fan at heart, I can’t imagine a worse way for this great series to die.
Rating: 1 / 5
C&C has been getting more and more cartoon-ish it seems with each iteration. It seems that you are much more limited to the units you can create (no zerging). And no LAN play? I could so remember big LAN parties to play games like this. Now, its pointless to get all in one place.. everyone connect to EAs server.. to connect to a computer in the same room. That aside, the DRM is a shackle that I just can’t support.
Some sequels just shouldn’t be released.
Rating: 1 / 5